1.2_features.wl

demonstrate the new features in WadC 1.2: midtex, impassable and friendly

1.2 features
map 1.2 features

2countrev.wl

2 bit binary counter which activates trap doors when it overflows.

map 2countrev

archtest.wl

simple test of WadC’s arch() built-in

map archtest

birds.wl

A Dead Simple/Tower of Babel style map for Heretic

birds
map birds
PWAD

birds.wad

Source

birds.wl

boom.wl

Test of (some) Boom generalised linedef types

map boom
PWAD

boom.wad

Source

boom.wl

choicetest.wl

simple example of random hallways

map choicetest

choz.wl

A large approximation of a sphere

choz
PWAD

choz.wad

Source

choz.wl

church.wl

a Gothic-style church nave by Aardappel

church
map church
PWAD

church.wad

Source

church.wl

counter.wl

  • counter.wl - part of WadC

map counter
PWAD

counter.wad

Source

counter.wl

curvetest.wl

Simple tests of the curve() built-in

map curvetest

don.wl

Gothic-style pyramid structures by Aardappel

don
map don
PWAD

don.wad

Source

don.wl

doom_ex.wl

Simple example of a Doom (#1) map

map doom ex
PWAD

doom_ex.wad

Source

doom_ex.wl

entryway.wl

Re-creation of Doom 2 MAP01 by hand

entryway
map entryway

fractal.wl

fractal example by Aardappel

fractal
map fractal
PWAD

fractal.wad

Source

fractal.wl

garden.wl

garden
map garden
PWAD

garden.wad

Source

garden.wl

hexagon.wl

random hexagon maze, as featured in the 10 Sectors Competition MAP32

hexagon
map hexagon
PWAD

hexagon.wad

Source

hexagon.wl

hexen_ex.wl

Simple example of a Hexen map

map hexen ex

htic_ex.wl

Simple example of a Heretic map

map htic ex
PWAD

htic_ex.wad

Source

htic_ex.wl

laby.wl

test labyrinth by Yoruk

map laby
PWAD

laby.wad

Source

laby.wl

lisp.wl

example LISP style lists using objects!

PWAD

lisp.wad

Source

lisp.wl

llevels.wl

generates a corridor with every possible doom light level. each segment has a custom texture with a number on it corresponding to the light level

llevels
map llevels
PWAD

llevels.wad

Source

llevels.wl

logo.wl

A WadC Logo Drawn using WadC

map logo
PWAD

logo.wad

Source

logo.wl

pipes.wl

an example of a sewer-like pattern, with curving corridor sections.

pipes
map pipes
PWAD

pipes.wad

Source

pipes.wl

polyobj.wl

Poly Object examples in a Hexen map

polyobj
map polyobj
PWAD

polyobj.wad

Source

polyobj.wl

slopesphere.wl

slopetest.wl

simple ZDoom slopes tests

slopetest
map slopetest

spd2_aard.wl

Aardappel’s entry into the 2nd Doomworld Speedmapping compilation

map spd2 aard

spd5_aard.wl

Aardappel’s entry into the 5th Doomworld Speedmapping compilation

map spd5 aard

square.wl

square
map square
PWAD

square.wad

Source

square.wl

strife_ex.wl

Boring basic Strife example

map strife ex

textures.wl

Simple example of composing textures in WadC

textures
map textures

triangle.wl

Random triangle sectors, similar to hexagon.wl

map triangle

tulip.wl

DM map, the basis of "MAP12: Sperziebonen Met Slagroom" in "Crucified Dreams"

tulip
map tulip
PWAD

tulip.wad

Source

tulip.wl

water.wl

a demonstration of the Boom water routines

water
map water
PWAD

water.wad

Source

water.wl